Ahead of the upcoming d2 Conferences taking place in Vienna this August, we caught up with Jeff Mottle — visualization evangelist and founder of CGarchitect
— to get his take on the state of the industry and exciting new
developments transforming the field of architectural representation.
Mottle’s unique background, encompassing architectural design,
visualization and business development, makes him a leading authority on
all things ArchViz.
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FABRIC SOFTWARE will launch Fabric Engine 2.3 at SIGGRAPH later this month. The new release will be showcased at the Fabric Engine user group, which will feature sessions covering VFX Games, Architectural Design Visualization and Virtual Reality (VR). In addition, the Fabric team will give a joint presentation with Oculus Story Studio at DigiPro, showing how characters rigged with Fabric can add realism to VR experiences within Epic’s Unreal Engine.
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Today, Chaos Group releases V-Ray for MODO,
a powerful rendering system optimized for large productions and
photoreal design projects. V-Ray for MODO is seamlessly integrated and
optimized for both CPUs and GPUs, using whatever an artist picks to
deliver high-quality imagery and animation quickly, even when working
with complex 3D scenes.
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Can you survive Stranger Things? Experience one of the most thrilling scenes from the show in 360 video - or using a Google Cardboard if you dare... Or just make your friends do it.
Has anyone elase been watching this... Tell me what you think of it?
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Riding a physical trike-bike in VR was one thrilling ride.
This past weekend at VRLA, the world’s largest virtual reality expo, Russia-based Interactive Lab showed off their latest VR demo where you physically navigated a tricycle through a Tron-like race track.
The same VR studio that brought us free roaming motion-captured Gear VR games back in May, spent two months developing this latest experience dubbed VReal Trike.
Tucked away in a dark corner of the Los Angeles Convention Center,
the team built a custom electric trike equipped with an onboard computer
that powered an Oculus Rift headset. The “racetrack” was surrounded by
22 motion-capture cameras that tracked the movement of the tricycle,
steering and your head.
The entire experience was surreal. As you sit on top of a physical
tricycle and don the Rift headset, your entire world transforms. You can
still see the bike handles that you’re grasping (you hands aren’t
tracked), but everything looks different. The empty concrete race space
you were just in has now become a bright neon world straight out of the
future.
It isn’t until you thumb down on the accelerator that the real magic
manifests in front of you. The feeling of riding a trike through a
figure eight track and watching your virtual handlebars respond to your
physical steering is convincing. The physical sensation of real motion
paired with the visual virtual world felt natural and put a huge grin on
my face — excited for what lies in the future for VR ride experiences.
This year we’ve seen Six Flags amusement parks place Gear VR headsets on a number of roller coaster rides
across the country, refreshing old rides with completely new IP,
without ever having to lift a hammer. Even last month, Universal Orlando
began testing an Incredible Hulk VR roller coaster at their theme park and Derren Brown opened their 58 user VR thrill ride called Ghost Train.
Even though VR rides may never match the physical sensations
accompanied with moving rides, it can come close. But the beauty is that
these virtual rides can be updated and changed, leaving room for any
ride to be quickly customized and adapted to new intellectual property.
And that’s what Interactive Lab is hoping to do with their trike demo,
show what’s possible in just a short amount of development time and let
our minds wonder what worlds we’d like to ride through next.
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Unity Technologies, the leading platform for creating games and experiences in 2D, 3D, VR and AR, is now accepting speaker submissions for Unite ‘16 Los Angeles.
The company’s flagship event and largest gathering of developers,
artists, publishers, training providers, and Unity enthusiasts will take
place over three days, November 1-3, 2016 with an optional training day
Oct. 31, at the Loews Hollywood Hotel.
Drawing from a 5M+ member-strong community, the Unite conference
provides attendees of all kinds — from students to indies to AAA studios
— hands-on learning, networking, and discovery. With more than 50+
sessions planned, talks and topics will range from development best
practices, compelling use cases, advanced technical how-to’s, Unity tech
previews, and more.
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Redshift is a powerful, biased GPU renderer that seamlessly
integrates with industry-standard content creation tools. It is
currently used by creative studios such as Blizzard, Jim Henson’s
Creature Shop, Glassworks and Blue Zoo.
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The CGarchitect.com Architectural 3D Awards were started in 2004 to
recognize outstanding achievement in the field of architectural
visualization….
In such a competitive field it becomes more and more difficult make
yourself seen. With the wide visibility of CGarchitect, what better way
to use this exposure than to help the artists that make up our
community.
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Show season is upon us and the animation festivals, expos and
conferences are underway. Now is a great time to start adding that
impressive 3D art to your design portfolio. This is also a good time of year for the early adopters out there, with many new tools and updates starting to appear.
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The ability to create textures is a vital skill for any video game
environment artist. Coupled with the advent of physically based shading
and free textures
in most modern game engines, it’s now possible to recreate a myriad of
realistic materials and apply them to the beautiful virtual worlds we
create.
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Uncharted 4: A Thief’s End has already been praised as one of the top
games of the year by every major game reviewer and publication.
CNET said : “Uncharted 4 is a blockbuster adventure game with a wild and compelling story, biting characters, amazing action and jaw-dropping environments.” Read the full article here
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Organized by the visualization office BüroWHAT!, the d2 Vienna 2016 is an event specifically designed for the international architectural visualization community.
After last year’s successful conference they are at it again to bring you another amazing event with very talented guest speakers.
On Thursday, May 12, 2016, MAXON will be celebrating its 30th birthday
and we want to celebrate with you by offering 30% off all licences and
upgrades* for 24 hours!
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This was an exclusive event for the Australian Cinematographers
Society(ACS), where Cinematographer John Seale ACS shared his insights
and images from filming FURY ROAD. He was joined by Action Unit DP David
Burr ACS.
Ahead of its theatrical release, the guys discussed how they went
about shooting the film by shared behind-the-scenes images, anecdotes
and explaining the process they used to get this goliath on the screen.
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Highly interactive art exhibits from around the world will be a
special feature during SIGGRAPH 2016, the world’s leading annual
interdisciplinary educational experience showcasing the latest in
computer graphics and interactive techniques. With the tagline “Render
the Possibilities,” SIGGRAPH 2016 will be held at the Anaheim Convention
Center, 24–28 July 2016.
This year’s Art Gallery, assembled under the banner “Data
Materialities,” represents a unique collection of 10 highly interactive
installations created from 2003–2016.
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