HDRI Studio 1 to 20


20 Sexy HDRI Studio Lighting

HDRI Collection includes 10 sexy pro HDRI maps for use with any of your 3D packages, HDRI come in 3000 x 1500 resolution. Note: depending on what color mode and software package you use the maps have been exported as linear! i set the HDRI to SRGB when i import to get the true colors.
Great to use for your every day renders!

This pack comes with the test scene setup with Cinema 4D and Vrayforc4D.

You can find both the packs here:

HDRI Studio 1 to 10

HDRI Studio 11 to 20

The Art of Rendering



Ahead of the upcoming d2 Conferences taking place in Vienna this August, we caught up with Jeff Mottle — visualization evangelist and founder of CGarchitect — to get his take on the state of the industry and exciting new developments transforming the field of architectural representation. Mottle’s unique background, encompassing architectural design, visualization and business development, makes him a leading authority on all things ArchViz.

Read the full article here

V-Ray Showreel 2016



Mind-blowingly beautiful! With V-Ray... Anything is possible. V-Ray Chaos Group

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Fabric Engine 2.3 launches at SIGGRAPH 2016


FABRIC SOFTWARE will launch Fabric Engine 2.3 at SIGGRAPH later this month. The new release will be showcased at the Fabric Engine user group, which will feature sessions covering VFX  Games, Architectural  Design Visualization and Virtual Reality (VR). In addition, the Fabric team will give a joint presentation with Oculus Story Studio at DigiPro, showing how characters rigged with Fabric can add realism to VR experiences within Epic’s Unreal Engine.

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Chaos Group Launches V-Ray for MODO


Today, Chaos Group releases V-Ray for MODO, a powerful rendering system optimized for large productions and photoreal design projects. V-Ray for MODO is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes.

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Independence Day: Resurgence - VFX Breakdown





Well done to Mackevision for their awesome VFX work on Independence Day: Resurgence !

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Stranger Things | Virtual Reality / 360 Experience





Can you survive Stranger Things? Experience one of the most thrilling scenes from the show in 360 video - or using a Google Cardboard if you dare... Or just make your friends do it.

Has anyone elase been watching this... Tell me what you think of it?

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Racing a Real Tricycle in Virtual Reality is Badass


Riding a physical trike-bike in VR was one thrilling ride.
This past weekend at VRLA, the world’s largest virtual reality expo, Russia-based Interactive Lab showed off their latest VR demo where you physically navigated a tricycle through a Tron-like race track.

The same VR studio that brought us free roaming motion-captured Gear VR games back in May, spent two months developing this latest experience dubbed VReal Trike.


Tucked away in a dark corner of the Los Angeles Convention Center, the team built a custom electric trike equipped with an onboard computer that powered an Oculus Rift headset. The “racetrack” was surrounded by 22 motion-capture cameras that tracked the movement of the tricycle, steering and your head.

The entire experience was surreal. As you sit on top of a physical tricycle and don the Rift headset, your entire world transforms. You can still see the bike handles that you’re grasping (you hands aren’t tracked), but everything looks different. The empty concrete race space you were just in has now become a bright neon world straight out of the future.


It isn’t until you thumb down on the accelerator that the real magic manifests in front of you. The feeling of riding a trike through a figure eight track and watching your virtual handlebars respond to your physical steering is convincing. The physical sensation of real motion paired with the visual virtual world felt natural and put a huge grin on my face — excited for what lies in the future for VR ride experiences.


This year we’ve seen Six Flags amusement parks place Gear VR headsets on a number of roller coaster rides across the country, refreshing old rides with completely new IP, without ever having to lift a hammer. Even last month, Universal Orlando began testing an Incredible Hulk VR roller coaster at their theme park and Derren Brown opened their 58 user VR thrill ride called Ghost Train.

Even though VR rides may never match the physical sensations accompanied with moving rides, it can come close. But the beauty is that these virtual rides can be updated and changed, leaving room for any ride to be quickly customized and adapted to new intellectual property. And that’s what Interactive Lab is hoping to do with their trike demo, show what’s possible in just a short amount of development time and let our minds wonder what worlds we’d like to ride through next.

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Unity Demo Team built Adam


The Unity Demo Team built Adam with beta versions of Unity 5.4 and our upcoming cinematic sequencer tool.


Adam also utilizes an experimental implementation of real-time area lights and makes extensive use of high fidelity physics simulation tool CaronteFX, which you can get from the Unity Asset Store right now.

Read the full article here 

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Unity Technologies Annual User Conference


Unity Technologies, the leading platform for creating games and experiences in 2D, 3D, VR and AR, is now accepting speaker submissions for Unite ‘16 Los Angeles. The company’s flagship event and largest gathering of developers, artists, publishers, training providers, and Unity enthusiasts will take place over three days, November 1-3, 2016 with an optional training day Oct. 31, at the Loews Hollywood Hotel.


Drawing from a 5M+ member-strong community, the Unite conference provides attendees of all kinds — from students to indies to AAA studios — hands-on learning, networking, and discovery. With more than 50+ sessions planned, talks and topics will range from development best practices, compelling use cases, advanced technical how-to’s, Unity tech previews, and more.

Read the full article here 

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Redshift releases version 2.0 of GPU render engine


Redshift is a powerful, biased GPU renderer that seamlessly integrates with industry-standard content creation tools. It is currently used by creative studios such as Blizzard, Jim Henson’s Creature Shop, Glassworks and Blue Zoo.


Redshift Rendering Technologies has announced a huge update to its GPU-accelerated rendering software: Redshift 2.0.

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ARCHITECTURAL 3D AWARDS 2016


The CGarchitect.com Architectural 3D Awards were started in 2004 to recognize outstanding achievement in the field of architectural visualization….


In such a competitive field it becomes more and more difficult make yourself seen. With the wide visibility of CGarchitect, what better way to use this exposure than to help the artists that make up our community.

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5 best new tools for 3D artists in May


Show season is upon us and the animation festivals, expos and conferences are underway. Now is a great time to start adding that impressive 3D art to your design portfolio. This is also a good time of year for the early adopters out there, with many new tools and updates starting to appear.

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Create a texture set for games in 10 steps


The ability to create textures is a vital skill for any video game environment artist. Coupled with the advent of physically 
based shading and free textures in most modern game engines, it’s now possible to recreate a myriad of realistic materials and apply them to the beautiful virtual worlds we create.

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CREATING ENVIRONMENTS FOR UNCHARTED 4


Uncharted 4: A Thief’s End has already been praised as one of the top games of the year by every major game reviewer and publication.


  CNET said : “Uncharted 4 is a blockbuster adventure game with a wild and compelling story, biting characters, amazing action and jaw-dropping environments.” 

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D2 Vienna / 26-27 August 2016


Organized by the visualization office BüroWHAT!, the d2 Vienna 2016 is an event specifically designed for the international architectural visualization community.


After last year’s successful conference they are at it again to bring you another amazing event with very talented guest speakers.

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SAVE 30% ON CINEMA 4D


On Thursday, May 12, 2016, MAXON will be celebrating its 30th birthday and we want to celebrate with you by offering 30% off all licences and upgrades* for 24 hours!

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Making of Mad Max: Fury Road


This was an exclusive event for the Australian Cinematographers Society(ACS), where Cinematographer John Seale ACS shared his insights and images from filming FURY ROAD. He was joined by Action Unit DP David Burr ACS.


Ahead of its theatrical release, the guys discussed how they went about shooting the film by shared behind-the-scenes images, anecdotes and explaining the process they used to get this goliath on the screen.

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The Crew launch trailer


Discover the introductory trailer of The Crew, a revolutionary action-driving game set in a massive, open-world recreation of the United States.

Produced by UBISOFT

About the company

Unit Image is Paris-based high-end animation studio specialized in full CGI and visual effects in commercials and game industry.

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Interactive Art Gallery to be Special Feature at SIGGRAPH 2016



Highly interactive art exhibits from around the world will be a special feature during SIGGRAPH 2016, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. With the tagline “Render the Possibilities,” SIGGRAPH 2016 will be held at the Anaheim Convention Center, 24–28 July 2016.


This year’s Art Gallery, assembled under the banner “Data Materialities,” represents a unique collection of 10 highly interactive installations created from 2003–2016.

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